local version_vertical_spacing = intro_data.rendered_text.engine_version.get_height() + intro_data.text_spacing.version

engine.utilities.blit_frame(engine.current_frame.number, intro_data.rendered_text.engine_version, {intro_data.text_spacing.version,
HEIGHT - intro_data.rendered_text.engine_version.get_height() - intro_data.text_spacing.version})
engine.utilities.blit_frame(engine.current_frame.number, intro_data.rendered_text.lua_api_version, {intro_data.text_spacing.version,
HEIGHT - intro_data.rendered_text.lua_api_version.get_height() - intro_data.text_spacing.version - version_vertical_spacing})
engine.utilities.blit_frame(engine.current_frame.number, intro_data.rendered_text.python_version, {intro_data.text_spacing.version,
HEIGHT - intro_data.rendered_text.python_version.get_height() - intro_data.text_spacing.version - version_vertical_spacing * 2})
engine.utilities.blit_frame(engine.current_frame.number, intro_data.rendered_text.lua_version, {intro_data.text_spacing.version,
HEIGHT - intro_data.rendered_text.lua_version.get_height() - intro_data.text_spacing.version - version_vertical_spacing * 3})
engine.utilities.blit_frame(engine.current_frame.number, intro_data.rendered_text.lua_implementation, {intro_data.text_spacing.version,
HEIGHT - intro_data.rendered_text.lua_implementation.get_height() - intro_data.text_spacing.version - version_vertical_spacing * 4})
engine.utilities.blit_frame(engine.current_frame.number, intro_data.rendered_text.lupa_version, {intro_data.text_spacing.version,
HEIGHT - intro_data.rendered_text.lupa_version.get_height() - intro_data.text_spacing.version - version_vertical_spacing * 5})
engine.utilities.blit_frame(engine.current_frame.number, intro_data.rendered_text.pygame_version, {intro_data.text_spacing.version,
HEIGHT - intro_data.rendered_text.pygame_version.get_height() - intro_data.text_spacing.version - version_vertical_spacing * 6})
engine.utilities.blit_frame(engine.current_frame.number, intro_data.rendered_text.pygame_sdl_version, {intro_data.text_spacing.version,
HEIGHT - intro_data.rendered_text.pygame_sdl_version.get_height() - intro_data.text_spacing.version - version_vertical_spacing * 7})
